![]() but that doesn't mean that a tier 1 medium warship can carry 6 fighters and a tier 2 heavy warship only carries 7/9. higher tier species would have better fighters. heliarchs would have something like 60/100 and a T3 quarg would have 100/200 for their capital carriers. which is pathetic! and even if we just scale this pathetic ship according to the tiering system the remnant's capital carrier would have 8/12 to 8/16 whilst the sestor ships should have something around 7/14-9/16 for the all-purpose ships and 20/40 for the dedicated carrier. the total cost of all the lances and drones amounts to around a navy gunship. The navy carrier has 4/6 (4 fighters/6 drones) bays. but the problem is we just don't have any carrier they can deploy fighter in quantities to be more than distraction. they provide a missive boost to your fighting power at the cost of being basically one-use. which is balanced, since as the 200 finches will suffer massive losses every fight and is not sustainable in the long run. that's still a major role, but it doesn't mean we can't have dedicated carriers - ships whose main source of firepower is it's fighter armadaĭoing the math, a swarm of 200 finches can melt a quarg ship in around 6 seconds. So i want to discuss the carriers in endless sky.Īt the moment their fighter die in less than a minute and do nothing more than distract firepower for those 40 or so seconds.
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