That said, ACR does lag behind more specialized tools in many respects. However, the last major over haul, process version 2012, put camera raw on par with Phase One’s Capture One in terms of the ability to distinguish and render fine details, and pretty close with it’s peers in terms of noise reduction. It’s been a while since I’ve seen a good comparative between camera raw and the competition. Camera RAW is the same rendering engine that Photoshop, and really all Adobe programs that support reading raw files, use to convert the raw file into a useable bitmap.Īs far as raw engines go, camera raw isn’t horrible. It should be well known that Lightroom leverages Adobe’s Camera RAW technology to do all the heavy lifting in Lightroom. These core technologies are Adobe’s Proprietary Adobe Camera RAW engine, the Lua programming language, and the open source database engine SQLite. Surprisingly some of these are open source products, one of which is absolutely a critical core part of Lightroom. There are three core technologies that Adobe has leveraged in Lightroom that make it what it is. I also want to do this in part so I can talk about a couple of core technical issues in more detail in future articles as well. ![]() In the first couple posts of this series I’ve talked about Lightroom’s UI, and I’m going to probably get back to that in the future, but I also want to look at some of the technology in and around Lightroom. SQLite - Literally the Lightroom Catalog.
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